The point has coordinates and the point has coordinates . Find .
Vectors
Notes and three levels of exam-style practice for each registered specification leaf in this section.
Open the printable packUse vectors in two dimensions and in three dimensions.
- A vector records magnitude and direction; in two or three dimensions it can be written in component form or with the unit vectors , and .
- Work component by component, keeping the , and entries aligned; subtract the initial point from the final point to form a displacement vector.
- For example, from to the displacement is .
- A vector has no fixed location, whereas a point does; a common error is to confuse the coordinates of an endpoint with the components of the displacement leading to it.
Tier 1 · Easy
Tier 2 · Standard
Given and , find .
Tier 3 · Hard
Let , and . Find scalars and such that , and verify all three components.
Calculate the magnitude and direction of a vector and convert between component form and magnitude/direction form.
- For , its magnitude is and a direction angle must be stated relative to a specified axis or bearing convention.
- A vector of magnitude at angle anticlockwise from the positive -axis has components ; use signs or a quadrant-aware angle calculation when reversing the process.
- For example, magnitude at above the positive -axis gives .
- The value from alone can select the wrong quadrant; a common error is to report an acute reference angle without checking the component signs.
Tier 1 · Easy
Find the magnitude and direction of the vector , giving the direction anticlockwise from the positive -axis to decimal place.
Tier 2 · Standard
A vector has magnitude and direction anticlockwise from the positive -axis. Write it in exact component form.
Tier 3 · Hard
A two-dimensional vector has magnitude , and the cosine of the angle it makes with the positive -axis is . Find all possible component forms and explain the ambiguity.
Add vectors diagrammatically and perform the algebraic operations of vector addition and multiplication by scalars, and understand their geometrical interpretations.
- Vector addition combines successive displacements: placing the tail of at the head of makes the resultant from the first tail to the final head equal to .
- Add corresponding components and multiply every component by a scalar; subtraction is addition of the opposite vector.
- The vector is parallel to , has magnitude , and points in the reverse direction when .
- A common error is to multiply only one component by a scalar or to draw vectors head-to-head instead of using a head-to-tail or parallelogram construction.
Tier 1 · Easy
Given and , find .
Tier 2 · Standard
Let and . Find and describe a head-to-tail construction for this resultant.
Tier 3 · Hard
The vectors and combine to give . Find and such that , and interpret the result geometrically.
Understand and use position vectors; calculate the distance between two points represented by position vectors.
- The position vector of a point is from a fixed origin ; if these vectors are and , then .
- Find a displacement by subtracting position vectors in final-minus-initial order, then find distance by taking the magnitude of that displacement.
- A point dividing internally in the fraction from to has position vector .
- Distance is a non-negative scalar, not a vector; a common error is to quote as the distance without calculating its magnitude.
Tier 1 · Easy
Points and have position vectors and . Find and the exact distance .
Tier 2 · Standard
The position vectors of and are and . Calculate the exact distance .
Tier 3 · Hard
Points and have position vectors and . The point divides internally in the ratio . Find the position vector of and the exact distance .
Use vectors to solve problems in pure mathematics and in context (including forces).
- Vector models turn geometrical displacements or forces into component equations; equilibrium means that the vector sum of all forces is zero.
- Choose and state positive coordinate directions, resolve every vector consistently, then equate components or use position-vector relationships.
- In a parallelogram with adjacent position vectors and , the opposite vertex has position vector and both diagonals share midpoint .
- A common error is to balance force magnitudes without balancing directions; equal numerical magnitudes do not guarantee equilibrium unless the vector sum is zero.
Tier 1 · Easy
Two forces acting on a particle are N and N. Find the resultant force and its magnitude.
Tier 2 · Standard
The points have position vectors respectively. Use vectors to prove that the diagonals and bisect each other.
Tier 3 · Hard
Three vectors sum to the zero vector. Two of them are and . Find the third vector , its exact magnitude and a unit vector in its direction.