FM1-1 Momentum and impulse — coverage pack
2 specification leaves · notes, questions, answers and worked methods
FM1-1.1 · Momentum and impulse. The impulse-momentum principle. The principle of conservation of momentum applied to two spheres colliding directly.
- For a particle of mass moving with velocity along a line, its momentum is ; choose and state a positive direction before assigning signs.
- Impulse equals change in momentum: . It is also the area under a force-time graph, .
- During a direct collision, total momentum is conserved when the external impulse on the colliding system is negligible.
- A negative velocity means motion opposite to the chosen positive direction; do not replace signed velocities by speeds inside a momentum equation.
Tier 1 · Easy
1. Rightwards is positive. A particle changes velocity from rightwards to leftwards. Find its impulse.[2 marks]
Answer
- , so the impulse is leftwards
Method: Use with and . Hence . The negative sign gives the leftward direction.
Tier 2 · Standard
1. Two spheres collide head-on and remain together. The first has mass and velocity ; the second has mass and velocity . Calculate their common velocity.[3 marks]
Answer
- in the positive direction
Method: Conservation of momentum gives . Thus , so in the positive direction.
Tier 3 · Hard
1. Sphere , of mass , moves rightwards at behind a sphere moving rightwards at . After their direct collision, the velocities of and are respectively and rightwards. Find and the impulse on .[4 marks]
Answer
- Impulse on , or leftwards
Method: Conservation of momentum gives . Therefore and . For , , so the impulse is leftwards.
FM1-1.2 · Momentum as a vector. The impulse-momentum principle in vector form.
- Vector momentum is , so its components are found by multiplying every velocity component by the mass.
- In vector form, , and hence .
- Resolve a vector impulse into perpendicular components before finding its magnitude or the direction of the resulting velocity.
- Do not apply the impulse magnitude separately to both components; the signed vector components, not just , determine the change in velocity.
Tier 1 · Easy
1. A particle changes velocity from to . Find the impulse vector and its magnitude.[3 marks]
Answer
Method: . Its magnitude is .
Tier 2 · Standard
1. A particle initially has velocity . It receives an impulse . Determine its new speed and the acute angle its velocity makes above the positive direction.[4 marks]
Answer
- Speed
- Angle
Method: . Hence , and .
Tier 3 · Hard
1. A particle has initial velocity . An impulse of magnitude leaves its final velocity perpendicular to its initial velocity. Find all possible final velocities and the corresponding impulse vectors.[5 marks]
Answer
- with
- with
Method: Write . Perpendicularity gives , so . Also . The magnitude condition gives , which simplifies to . Thus . Substitution gives the two stated velocity and impulse pairs.