The unit vector points normally towards a fixed smooth wall and is parallel to it. A sphere arrives with velocity and has coefficient of restitution with the wall. Find its velocity after impact.
Elastic collisions in two dimensions
Notes and three levels of exam-style practice for each registered specification leaf in this section.
Open the printable packOblique impact of smooth elastic spheres and a smooth sphere with a fixed surface. Loss of kinetic energy due to impact.
- At impact, resolve velocities parallel and perpendicular to the line of centres for spheres, or into tangential and normal components for a fixed surface.
- Smoothness makes the impulse normal to the contact surface, so each sphere's component perpendicular to the line of centres is unchanged.
- Apply momentum and Newton's law only to the components along the line of centres; then recombine these with the unchanged transverse components.
- Only the normal components contribute to kinetic energy loss in a smooth impact. For sphere-sphere questions here, the radii are equal even if the masses need not be.
Tier 1 · Easy
Tier 2 · Standard
Two smooth spheres of equal radius and mass collide. At impact, is directed along their line of centres. Their velocities are and , and . Find both velocities after impact and the impulse on the first sphere.
Tier 3 · Hard
Two smooth spheres have equal radius and each has mass . At collision their line of centres is parallel to , and their velocities are and . Given , determine both velocities after impact and the loss of kinetic energy.
Successive oblique impacts of a sphere with smooth plane surfaces.
- At each smooth plane, retain the tangential velocity component and reverse the normal component with its magnitude multiplied by that plane's coefficient of restitution.
- Use the post-impact vector from one plane as the pre-impact vector for the next; coefficients of restitution may differ between surfaces.
- The stated geometry and velocity direction determine the order of impacts. Check that the new vector actually carries the sphere towards the next plane.
- Successive normal scalings generally reduce speed and kinetic energy, but a component parallel to a plane is unchanged during that plane's impact.
Tier 1 · Easy
A sphere approaches a vertical smooth wall with velocity , where is normal to the wall. The coefficient of restitution is . Find its velocity and speed immediately after impact.
Tier 2 · Standard
A sphere moves inside a right-angled corner with velocity . It strikes first the wall normal to and then the wall normal to . Its coefficient of restitution with each wall is . Find its velocity after the second impact and the fraction of its initial kinetic energy that remains.
Tier 3 · Hard
A sphere travels inside a right-angled corner with velocity . It hits the wall normal to with coefficient of restitution , then the wall normal to with coefficient . After both impacts its direction is below the negative direction. Find and the fraction of its initial kinetic energy lost.